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A new set of textures has been released by modder DcCharge on NexusMods ( via DSOGaming). I guess it could be GPU artifacting if it's really happening a lot close range.Great news for Fallout fans who are still playing New Vegas after all these years. Not a technical problem, it's probably Obsidian's fault. "Well I haven't played Fallout New Vegas, but it sounds like something to do with the depth buffer accuracy & bad LOD artwork. Is anyone experiencing something like this? I've tried setting everything to default, but I still get that annoying clipping. If I use a scope or binoculars from the entrance of the NCR Mojave Outpost main building and aim to the "unification monument", I can how many "patches" of armor in the NCR soldier and the ranger blinking and flashing. But still, this happens even from close range. For example, when a rock touches the side of a hill, the part of the rock that should be covered by the terrain pops in and out, especially when I'm seeing it from a considerable distance. They "blink" or "flash", especially when they are part of a more complex structure.
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That's all fine and dandy. The thing is, I'm getting this horrible, aweful clipping problem with textures, or geometry, I don't know which one. I'm running it on Ultra, everything maxed, constant 60FPS on a C2D 4GB Kingston and Win7 Home Premium 圆4. " I've been finally able to tweak the game as much as possible. Is anyone experiencing something like this? I've tried setting everything to default, but I still get that annoying said:
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The thing is, I'm getting this horrible, aweful clipping problem with textures, or geometry, I don't know which one.
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I've been finally able to tweak the game as much as possible.
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